Ahri
Yasuo

Set 17 not officially released, data pending official release

NEW MECHANIC

The Realm of the Gods

The Realm of the Gods is a celestial marketplace that showcases the Gods' offerings to players, replacing TFT's traditional carousel this set. At the beginning of every game, 2 gods are randomly selected and travel to the Realm of the Gods to tempt the player and provide rewards.

I

God Realm rounds occur on Round 4 of Stages 2-4, where players are taken to the God Realm (similar to carousel)

II

Reward Selection: 3 gods offer rewards - side gods are randomly selected at game start and stay fixed, middle is always "Penguin Knight". Players choose 1 of 2 side god rewards, then 1 of 3 penguin rewards

III

God Alignment: Choose the same god twice to make them your "Patron God"

IV

God's Treasure: Stage 4-7 (replaces PvE rounds), Patron God provides exclusive rewards, refreshable with gold

Choose Your God

NEW UNITS

Units

1 Cost

Aatrox
Aatrox
Attack Tank
N.O.V.A.Bastion
1
700
50
0.60
45
45
1

Stellar Slash

30/90

Heal 300/375/575 scaleAP, then deal 161/242/362 scaleADscaleArmor physical damage to the current target. N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 80/121/181 scaleADscaleArmor physical damage.

Damage AD: 120[80/120/180]
Damage Percent Armor: 270%[180%/270%/405%]
Damage: 242 = 120 Attack Damage + 270% Armor[161/242/362]
Heal: 375[300/375/575]
N.O.V.A. Damage: 121 = 50% of 242[80/121/181]
Briar
Briar
Attack Fighter
AnimaPrimordianRogue
1
650
40
0.75
35
35
1

Fish Frenzy

0/40

Passive: For every 1% missing Health, gain 2/2/2% scaleAP Attack Speed Active: Deal 125/190/280 scaleAD physical damage to the target, increased by 50% if they're a tank.

Damage: 190[125/190/280]
Attack Speed: 2[2/2/2]
Caitlyn
Caitlyn
Attack Specialist
N.O.V.A.Fateweaver
1
500
65
0.55
15
15
4

Aim For The Head

0/0

Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 190/285/555 scaleADscaleAP physical damage. N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 76/114/222 scaleADscaleAP physical damage. Lucky: Check twice and take the better outcome.

Headshot Damage: 285 = 255 Ability Power + 30 Ability Power[190/285/555]
N.O.V.A. Damage: 114 = 40% of 285[76/114/222]
Cho'Gath
Cho'Gath
Magic Tank
Dark StarBrawler
1
650
45
0.60
35
35
1

Accretion

30/70

Deal 262/384/588 scaleHealthscaleAP magic damage to the lowest Health enemy in range and permanently gain 12/18/33 maximum Health. If this kills them, permanently gain 25/35/65 maximum Health instead. (Current Bonus: +... Health)

Percent Maximum Health Damage: 8%[8%/8%/8%]
Bonus Damage: 290[210/290/420]
Damage: 384 = 8% Health + 290 Ability Power[262/384/588]
Bonus Health Per Cast: 18[12/18/33]
Bonus Health On Kill: 35[25/35/65]
Ezreal
Ezreal
Attack Caster
TimebreakerSniper
1
450
40
0.70
15
15
6

Temporal Shot

0/30

Active: Fire a blast at the current target that deals 150/225/340 scaleADscaleAP physical damage. Every 8 takedowns, gain a drone that deals 8/12/18 scaleAD physical damage to the current target on cast. (Total Takedowns: ...)

Drone Damage: 12[8/12/18]
AD Damage: 210[140/210/315]
AP Damage: 15[10/15/25]
Damage: 225 = 210 Attack Damage + 15 Ability Power[150/225/340]
Leona
Leona
Magic Tank
ArbiterVanguard
1
700
50
0.60
45
45
1

Shield of Daybreak

40/100

Gain 400/475/625 scaleAP Shield for 4 seconds. Bash the current target, dealing 100/150/225 scaleArmorscaleMR magic damage and stunning them for 1.75/1.75/2 seconds.

Shield: 475[400/475/625]
Damage: 150[100/150/225]
Stun Duration: 1.75[1.75/1.75/2]
Defense To Damage Ratio: 2.1[1.4/2.1/3.15]
Lissandra
Lissandra
Magic Caster
Dark StarShepherdReplicator
1
450
30
0.70
15
15
4

Dark Matter

0/30

Hurl a shard towards the current target, dealing 215/325/490 scaleAP magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 40/60/90 scaleAP magic damage to nearby targets.

Secondary Damage: 60[40/60/90]
Damage: 325[215/325/490]
Nasus
Nasus
Magic Tank
Space GrooveVanguard
1
700
40
0.65
45
45
1

Groovin' Susan

60/120

Transform for 6 seconds, temporarily gaining 250/325/425 max Health, entering The Groove, and dealing 30/45/70 scaleHealthscaleAP magic damage to adjacent enemies each second.

Damage: 45[30/45/70]
Max Health: 325[250/325/425]
Poppy
Poppy
Magic Tank
MeepleBastion
1
700
60
0.65
45
45
1

Huddle Up!

30/100

Gain 400/475/575 scaleAP Shield for 4 seconds. For the duration, allies within two hexes gain 15/25/60 scaleAP Armor and Magic Resistance. Meep Bonus: Meeps grant 125/160/210 scaleAP Shield to the nearest 1 set14AmpIcon allies for 4 seconds.

Meep Shield: 160[125/160/210]
Allies Shielded: 1 = 1 per Potential[1]
Resists: 25[15/25/60]
Shield: 475[400/475/575]
Rek'Sai
Rek'Sai
Magic Tank
PrimordianBrawler
1
700
50
0.60
45
45
1

Upheaval

50/110

Heal 227/276/351 scaleHealthscaleAP, then briefly knock up adjacent enemies and deal 80/120/180 scaleAP magic damage.

Percent Maximum Health Healing: 6%[6%/6%/6%]
AP Healing: 200[185/200/215]
Healing: 276 = 6% Health + 200 Ability Power[227/276/351]
Damage: 120[80/120/180]
Talon
Talon
Attack Assassin
StargazerRogue
1
650
35
0.80
35
35
1

Diviner's Judgment

0/30

Stab the target, causing them to bleed for 520/780/1170 scaleADscaleAP physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.

AD Bleed Damage: 690[460/690/1035]
AP Bleed Damage: 90[60/90/135]
Bleed Damage: 780 = 690 Attack Damage + 90 Ability Power[520/780/1170]
Teemo
Teemo
Magic Marksman
Space GrooveShepherd
1
450
15
0.70
15
15
4

Double Time

0/50

Passive: Attacks deal 30/45/90 scaleAP bonus magic damage and an additional 70/105/165 scaleAP stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove. Active: Gain 150% Attack Speed for 3 attacks.

Magic Damage: 105[70/105/165]
Hit Damage: 45[30/45/90]
Twisted Fate
Twisted Fate
Magic Caster
StargazerFateweaver
1
500
30
0.70
15
15
4

Fate's Gambit

0/50

Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 200/300/510 scaleAP and 400/600/1020 scaleAP magic damage. Overkill damage bounces to the nearest enemy. 3-Star Bonus: If a 9 is thrown, generate 1 gold. Lucky: Check twice and take the better outcome.

Damage Min: 300[200/300/510]
Damage Max: 600[400/600/1020]
Veigar
Veigar
Magic Caster
MeepleReplicator
1
500
30
0.70
15
15
4

Meepteor Shower

10/50

Call down a Meepteor on the target that deals 350/525/790 scaleAP magic damage. Meep Bonus: An additional 2 set14AmpIcon mini Meepteor are called down on nearby targets dealing 35/50/80 scaleAP magic damage each.

Mini Damage: 50[35/50/80]
Mini Meeps: 2 = 2 per Potential[2]
Damage: 525[350/525/790]

2 Cost

Akali
Akali
Attack Fighter
N.O.V.A.Marauder
2
750
45
0.80
50
50
1

Star Strike

0/30

Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 40/60/90 scaleAD physical damage to the first enemy hit, reduced to 16/24/36 scaleAD for each subsequent target. Kunai remove 1 Armor, 2 if they crit. N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18 scaleAD physical damage each second. Kunai increase the damage of the bleed by 10%.

N.O.V.A. Damage: 14[10/14/18]
Damage: 60[40/60/90]
Secondary Damage: 24 = 40% of 60[16/24/36]
Bel'Veth
Bel'Veth
Attack Fighter
PrimordianChallengerMarauder
2
750
47
0.75
45
45
2

Tidal Slashes

0/50

Unleash a flurry of scaleAS slashes at the current target over 2 seconds, dealing 23/35/52 scaleADscaleAP physical damage each.

AD Damage: 30[20/30/45]
AP Damage: 5[3/5/7]
Damage: 35 = 30 Attack Damage + 5 Ability Power[23/35/52]
Gnar
Gnar
Attack Specialist
MeepleSniper
2
550
45
0.70
20
20
6

Slingshot Maneuver

0/5

Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 230/345/520 scaleADscaleAP physical damage, reduced by 75% per hit. Meep Bonus: 1 set14AmpIcon Meeps attack alongside Gnar, dealing scaleADscaleAS physical damage per second.

Meeps: 1 = 1 per Potential[1]
Damage AD: 315[210/315/475]
Damage AP: 30[20/30/45]
Damage: 345 = 315 Attack Damage + 30 Ability Power[230/345/520]
Gragas
Gragas
Magic Tank
PsionicBrawler
2
950
50
0.60
45
45
1

Chemical Rage

30/80

Heal 401/507/736 scaleHealthscaleAP over 2 seconds. Then, deal 200/300/450 scaleAP magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.

Damage: 300[200/300/450]
Healing: 370[325/370/490]
Healing Percent Health: 8%[8%/8%/8%]
Heal: 507 = 370 Ability Power + 8% Health[401/507/736]
Gwen
Gwen
Magic Assassin
Space GrooveRogue
2
750
50
0.85
45
45
2

Dance n' Dice

0/30

Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health. Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 155/230/380 scaleAP magic damage to the target and 78/115/190 scaleAP magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!

Area Damage: 115[78/115/190]
Damage: 230[155/230/380]
Meepsie
Meepsie
Magic Tank
MeepleShepherdVoyager
2
950
65
0.55
45
45
1

Meep Impact

50/100

Heal 436/547/796 scaleHealthscaleAP Health over 3 seconds. Slam the target, dealing 160/240/360 scaleAP magic damage and knocking up for 1.5/1.75/2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row. Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12% set14AmpIcon.

Healing and Shielding: 12% = 12% per Potential[12%]
Damage: 240[160/240/360]
Healing: 547 = 0.08 Health + 410 Ability Power[436/547/796]
Stun Duration: 1.75[1.5/1.75/2]
Jax
Jax
Magic Tank
StargazerBastion
2
950
50
0.65
45
45
1

Counter Star-ike

10/70

Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35 scaleAP and gaining 400/500/625 scaleAP Shield. When the stance ends, strike all nearby enemies, dealing 68/103/153 scaleArmorscaleMR magic damage and Stunning them for 1/1.25/1.5 second(s).

Flat DR: 25[15/25/35]
Shield: 500[400/500/625]
Damage: 103 = 115% Armor + 115% MR[68/103/153]
Stun Duration: 1.25[1/1.25/1.5]
Jinx
Jinx
Attack Marksman
AnimaChallenger
2
550
55
0.75
20
20
4

Explosive Attitude

20/80

Fire a barrage of scaleAS rockets in a cone, each dealing 25/38/57 scaleAD physical damage to the first target hit.

Damage: 38[25/38/57]
Milio
Milio
Magic Caster
TimebreakerFateweaver
2
550
30
0.70
20
20
4

Mega Time Kick

0/30

Kick a ball at the current target that deals 210/315/475 scaleAP magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 70/105/160 scaleAP magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce. Lucky: Check twice and take the better outcome.

Bounce Damage: 105[70/105/160]
Damage: 315[210/315/475]
Mordekaiser
Mordekaiser
Magic Tank
Dark StarConduitVanguard
2
950
40
0.60
45
45
1

Indestructible

40/100

Gain 250/325/475 scaleAP Shield. Each second for the next 4 seconds, gain 75/90/105 scaleAP more Shield and deal 45/70/100 scaleAP magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.

Initial Shield: 325[250/325/475]
Shield Per Proc: 90[75/90/105]
Damage Per Proc: 70[45/70/100]
Pantheon
Pantheon
Attack Tank
TimebreakerBrawlerReplicator
2
900
50
0.60
45
45
1

Advanced Defences

20/80

Gain 289/357/605 scaleHealthscaleAP Shield and 15% Durability for 4 seconds. Over the duration, deal 30/45/70 scaleAD physical damage each second to enemies in a cone.

AP Shield: 260[235/260/430]
Percent Health Shield: 6%[6%/6%/6%]
Shield: 357 = 260 Ability Power + 6% Health[289/357/605]
Damage Per Second: 45[30/45/70]
Pyke
Pyke
Attack Assassin
PsionicVoyager
2
700
45
0.80
40
40
1

Marked for Death

0/40

Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 60/90/135 scaleAP physical damage. Then, teleport behind them and cleave, dealing 240/360/720 scaleAD physical damage to them and 120/180/360 scaleAD physical damage to nearby enemies.

Target Damage: 360[240/360/720]
Area Damage: 180[120/180/360]
Damage: 90[60/90/135]
Zoe
Zoe
Magic Caster
ArbiterConduit
2
550
30
0.70
20
20
4

Paddle Star

0/50

Fire a paddle star at the current target, dealing 56/84/126 scaleAP magic damage to the first target hit and 28/42/63 scaleAP to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.

Secondary Damage: 42[28/42/63]
Damage: 84[56/84/126]

3 Cost

Aurora
Aurora
Magic Caster
AnimaVoyager
3
700
30
0.80
25
25
4

Hopped-Up Hacks

20/80

Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 70/105/160 scaleAP magic damage to each, plus 450/675/1010 scaleAP magic damage split between all enemies hit. Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.

Split Damage: 675[450/675/1010]
Damage: 105[70/105/160]
Diana
Diana
Magic Fighter
ArbiterChallenger
3
850
0.80
50
50
1

Pale Cascade

0/50

Passive: Attacks deal 50/75/130 scaleAP bonus magic damage. Active: Gain 225/275/375 scaleAP Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 45/70/110 scaleAP magic damage to enemies they pass through, and rotate faster based on Attack Speed.

Bonus Damage To Attacks: 75[50/75/130]
Shield: 275[225/275/375]
Orb Damage: 70[45/70/110]
Shield Percent: 0.07[0.05/0.07/0.1]
Cleave Damage: 150[100/150/240]
Fizz
Fizz
Magic Assassin
MeepleRogue
3
850
30
0.85
55
55
1

Meep Bait

0/20

Dash through the current target, dealing 120/180/310 scaleAP magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 270/405/685 scaleAPset14AmpIcon magic damage. Adjacent enemies take 50% damage. Meep Bonus: Add 1 set14AmpIcon Meep to the bait, increasing Mega Meep damage by 80/120/205 scaleAP.

Bonus Meep Damage: 120[80/120/205]
Chomp Damage: 405 = 285 Ability Power + 120 Ability Power[270/405/685]
Meeps: 1 = 1 per Potential[1]
Damage: 180[120/180/310]
Illaoi
Illaoi
Magic Tank
AnimaVanguardShepherd
3
1100
50
0.65
50
50
1

Test of Spirit

40/100

Gain 425/475/625 scaleAP Shield for 3 seconds. Over the duration, drain 55/85/130 scaleAP Health from the nearest 3 enemies. Then slam down, dealing 80/120/180 scaleAP magic damage to all enemies within 2 hexes.

Health Drain: 85[55/85/130]
Shield: 475[425/475/625]
Damage: 120[80/120/180]
Kai'Sa
Kai'Sa
Attack Caster
Dark StarRogue
3
650
45
0.80
25
25
4

Bullet Cluster

0/50

Passive: On takedown, gain 10 mana. Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 36/54/86 scaleAD physical damage each.

Damage: 54[36/54/86]
Lulu
Lulu
Magic Caster
StargazerReplicator
3
650
30
0.75
25
25
4

It's Raining Stars

0/60

Passive: Gain a different secondary effect each game based on the Stargazer constellation. Active: Call down something from the sky, dealing 150/225/360 scaleAP magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.

Damage: 225[150/225/360]
Maokai
Maokai
Magic Tank
N.O.V.A.Brawler
3
1100
60
0.60
40
40
1

Grasp of Convergence

30/100

Passive: Gain 40% more max Health from all sources. Active: Converge an X-shape of vines on the target, dealing 100/150/225 scaleAP magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds. N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 88/158/285 scaleHealth bonus physical damage.

N.O.V.A. Damage: 158 = 8% Health[88/158/285]
Damage: 150[100/150/225]
Stun Duration: 1.5[1.5/1.5/1.75]
Nova Stun Duration: 1.5[1.5/1.5/1.75]
Miss Fortune
Miss Fortune
Gun Goddess
3
650
50
0.75
30
30
6

Gun Goddess Arsenal

0/100

Field Miss Fortune to choose whether she activates Conduit Mode, Challenger Mode, or Replicator Mode. The chosen mode determines her ability and her trait. Channeler Mode: Channel a volley of bullets at the nearest two enemies for 2.5 seconds, each dealing 75 scaleAD scaleAP physical damage per second. Challenger Mode: Fire a shot at the target that deals 110 scaleAD physical damage and ricochets to a nearby enemy, marking both. Enemies hit by the ricochet take 30% of the damage. This Ability does 50% more damage to marked enemies. Replicator Mode: Rain down bullets through a line of enemies, dealing 300 scaleAD scaleAP physical damage to each one, reduced by 25% for each enemy hit.

Ornn
Ornn
Magic Tank
Space GrooveBastion
3
850
50
0.65
40
40
1

Disco Inferno

40/100

Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead. Active: Gain 100/150/600 scaleAP Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 scaleAP magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.

Shield: 150[100/150/600]
Damage: 270[180/270/430]
Rhaast
Rhaast
Attack Tank
Redeemer
3
1200
60
0.65
60
60
1

Divine Scythe

30/90

Gain 20% Durability for 2 seconds, healing 525/650/825 scaleAP over the duration. Afterwards, slash forward in a line, dealing 200/300/480 scaleAD physical damage to enemies hit and knocking them up for 1 second.

Damage: 300[200/300/480]
Heal: 650[525/650/825]
Samira
Samira
Attack Caster
Space GrooveSniper
3
650
50
0.75
25
25
6

Jump and Jive

0/60

Passive: Whenever an enemy is knocked up, shoot them, dealing 60/90/140 scaleADscaleAP physical damage and entering The Groove for 1 seconds. Active: Unleash a volley of bullets at the target, dealing 315/475/710 scaleAD physical damage and knocking up for 1.25 seconds.

Passive AD: 75[50/75/115]
Passive AP: 15[10/15/25]
Passive Damage: 90 = 75 Attack Damage + 15 Ability Power[60/90/140]
Damage: 475[315/475/710]
Urgot
Urgot
Attack Fighter
MechaBrawlerMarauder
3
700
60
0.80
45
45
2

Unstoppable Dreadnought

0/50

Passive - Proximity Blast: Whenever an enemy enters a 2 scaleRange hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85/125/200 scaleAD physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown. Active: Gain 150/175/200 scaleAP Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.

Shotgun Damage: 125[85/125/200]
Shield: 175[150/175/200]
Viktor
Viktor
Magic Caster
PsionicConduit
3
650
30
0.80
25
25
4

Psionic Storm

20/80

Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 240/360/575 scaleAP magic damage to enemies within, reduced by 60% per hex from the epicenter.

Damage: 360[240/360/575]

4 Cost

Aurelion Sol
Aurelion Sol
Magic Caster
MechaConduit
4
850
30
0.75
30
30
6

Deathbeam

15/75

Channel a deathbeam in a line towards the current target for 3 seconds. It deals 185/280/2700 scaleAP magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.

Damage: 280[185/280/2700]
Corki
Corki
Attack Caster
MeepleFateweaver
4
850
45
0.80
30
30
4

Asteroid Blaster

0/60

Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 33/49/304 scaleAD physical damage with a 20% Lucky chance of firing a mega missile that deals 99/147/912 scaleAD instead. Meep Bonus: Every 8/8/8 set14AmpIcon seconds, launch an Explosive Meep at the target, dealing 100/150/900 scaleAD physical damage in a one hex radius on impact. Lucky: Check twice and take the better outcome.

Meep Cooldown: 8[8/8/8]
Meep Damage: 150[100/150/900]
Missile Damage: 49 = 42 Attack Damage + 7 Ability Power[33/49/304]
Mega Missile Damage: 147 = 300% of 49[99/147/912]
The Mighty Mech
The Mighty Mech
Attack Tank
MechaVoyager
4
1300
70
0.65
60
60
1

Gravity Matrix

40/100

Enter a defensive stance for 4 seconds gaining 20/20/90% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 1000/1500/3000 scaleAP over the duration. When this ends, release a shockwave that deals 96/144/3600 scaleArmorscaleMR as physical damage in a 2-hex range.

Damage: 144 = 120% Armor + 120% MR[96/144/3600]
Heal: 1500[1000/1500/3000]
Durability: 0.2[0.2/0.2/0.9]
Karma
Karma
Magic Caster
Dark StarVoyager
4
850
40
0.75
30
30
4

Singularity

10/55

Gather the force of a black hole, dealing 570/855/5000 scaleAP magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 120/180/1000 scaleAP magic damage.

Secondary Damage: 180[120/180/1000]
Damage: 855[570/855/5000]
Num Enemies: 2[2/2/4]
Kindred
Kindred
Attack Marksman
N.O.V.A.Challenger
4
850
55
0.80
30
30
6

Cosmic Pursuit

0/40

Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 scaleADscaleAP physical damage. Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 115/175/900 scaleAD physical damage. N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.

AD Damage: 175[115/175/900]
AP Damage: 15[10/15/100]
Damage: 190 = 175 Attack Damage + 15 Ability Power[125/190/1000]
Num Targets: 3[3/3/5]
Spell Damage: 90[60/90/600]
LeBlanc
LeBlanc
Magic Marksman
ArbiterShepherd
4
850
0
0.80
30
30
4

Fracture Reality

0/40

Passive: Attacks deal 67/100/400 scaleAP magic damage instead. Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 100/150/750 scaleAP magic damage.

Basic Attack Damage: 100[67/100/400]
Bolt Damage: 150[100/150/750]
Clone Damage Multiplier: 0.25[0.25/0.25/1.5]
Master Yi
Master Yi
Attack Fighter
PsionicMarauder
4
1100
60
0.85
65
65
1

Psi Strikes

30/70

Passive: Every third attack is a doubleslash that deals 60/90/550 scaleAD bonus physical damage. Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 scaleADscaleAP physical damage

Passive Damage: 90[60/90/550]
Damage AD: 75[50/75/600]
Damage AP: 30[20/30/200]
Damage: 105 = 75 Attack Damage + 30 Ability Power[70/105/800]
Nami
Nami
Magic Caster
Space GrooveReplicator
4
850
40
0.75
30
30
4

Bubble Pop

30/75

Toss a disco bubble at the target that deals 430/650/5000 scaleAP split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 95/145/1000 scaleAP magic damage. On cast, Nami enters The Groove for 3 seconds.

First Bounce Damage: 145[95/145/1000]
Damage: 650[430/650/5000]
Nunu & Willump
Nunu & Willump
Magic Tank
StargazerVanguard
4
1300
60
0.65
60
60
1

Calamity

40/145

Gain 475/575/2000 scaleAP Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 scaleAP magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 scaleAP magic damage. All enemies hit by the astrolabe are knocked up for 1.75/2/8 seconds.

Followup Damage: 150[100/150/2000]
Initial Damage: 180[120/180/2000]
Shield: 575[475/575/2000]
Stun Duration: 2[1.75/2/8]
Rammus
Rammus
Magic Tank
MeepleBastion
4
1300
60
0.65
60
60
1

Gravitational Spin

30/100

Gain 600/750/2000 scaleAP shield for 4 seconds. Then, strike enemies in a three hex line, dealing 50/75/700 scaleAPscaleArmor magic damage. Meep Bonus: Reduce the damage of incoming attacks by 6 set14AmpIcon. After being attacked 20 times, deal 12/18/300 scaleArmorset14AmpIcon magic damage in a two hex radius.

Passive Damage: 0.3[0.2/0.3/5]
Shield: 750[600/750/2000]
Damage: 75[50/75/700]
Damage Reduction: 6 = 6 per Potential[6]
Damage Armor: 0.75[0.5/0.75/11]
Riven
Riven
Hybrid Fighter
TimebreakerRogue
4
1100
0
0.85
60
60
1

Time Warp

0/20

Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 75/115/300 scaleAP magic75/115/300 scaleAD physical damage. Active: Dash to a nearby hex, gaining 100/150/1200 Shield for 2 seconds and slashing adjacent enemies for 100/150/1000 scaleAP magic100/150/1000 scaleAD physical damage. Every third cast, leap into the air and launch a wave of energy that deals 160/240/2000 scaleAP magic160/240/2000 scaleAD physical damage to enemies in a line.

Passive Damage: 115[75/115/300]
Passive Damage: 115[75/115/300]
Wave Damage: 240[160/240/2000]
Wave Damage: 240[160/240/2000]
AP Damage: 150[100/150/1000]
AD Damage: 150[100/150/1000]
Shield: 150[100/150/1200]
Tahm Kench
Tahm Kench
Magic Tank
OracleBrawler
4
1300
75
0.50
60
60
1

Tounge Lash

50/120

Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat. Active: Heal 344/467/1837 scaleHealthscaleAP, then tongue lash all enemies within two hexes dealing 71/107/884 scaleAPscaleHealth magic damage.

Damage HP: 2%[2%/2%/2%]
Damage AP: 60[45/60/800]
Damage: 107 = 2% Health + 60 Ability Power[71/107/884]
Heal HP: 8%[8%/8%/8%]
Heal AP: 280[240/280/1500]
Heal: 467 = 8% Health + 280 Ability Power[344/467/1837]
Xayah
Xayah
Attack Marksman
StargazerSniper
4
850
45
0.75
30
30
6

Stellar Ricochet

0/50

Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target. Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 46/69/900 scaleAD physical damage each.

Damage: 69[46/69/900]
Attack Num Enemies: 3[3/3/5]
Passive Percent Reduced Damage: 0.6[0.6/0.6/0.3]

5 Cost

Bard
Bard
Magic Caster
MeepleConduit
5
900
30
0.85
40
40
4

Ultra Friendly Object

0/65

Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 240/360/3000 scaleAP magic damage to the target, plus 135/205/1500 scaleAP magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks. If an enemy under the UFO dies, Bard has a 20/30/100% chance to abduct them and create a 1-star copy on your bench. Meep bonus: On combat start, grant the nearest set14AmpIcon Meeple allies an additional Meep. Friends abducted: ...

Split Damage Per Second: 205[135/205/1500]
Damage Per Second: 360[240/360/3000]
Abduct Chance: 0.3[0.2/0.3/1]
Blitzcrank
Blitzcrank
Magic Fighter
Party AnimalSpace GrooveVanguard
5
1000
50
0.90
50
50
1

Party Crasher

20/100

Passive: Every 2/2/0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60/90/150 scaleAP magic damage. Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150/225/999 scaleAP magic damage. They crash down into the disco ball, dealing 175/265/5000 scaleAP magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.

Explosion Damage: 265[175/265/5000]
Uppercut Damage: 225[150/225/999]
Bolt Damage: 90[60/90/150]
Bolt Cooldown: 2[2/2/0.5]
Fiora
Fiora
Attack Fighter
Divine DuelistAnimaMarauder
5
1200
80
0.90
65
65
1

Perfect Bladework

0/80

Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40/60/777 scaleAD bonus true damage and heal for 15% of the damage dealt. Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 scaleAP over 5 seconds.

Vital Damage: 60[40/60/777]
Healing: 250[200/250/999]
Graves
Graves
Attack Marksman
Factory New
5
900
57
0.70
40
40
4

Collateral Damage

0/60

Passive: Attacks fire 5 projectiles in a cone that deal TFTBaseAD physical damage each. Active: Fire an explosive shell that deals 360/540/5555 scaleAD physical damage to the target, and 150/225/4110 scaleADscaleAP physical damage to adjacent enemies.

Secondary Damage AD: 180[120/180/3333]
Secondary Damage AP: 45[30/45/777]
Secondary Damage: 225 = 180 Attack Damage + 45 Ability Power[150/225/4110]
Damage: 540[360/540/5555]
Jhin
Jhin
Attack Marksman
Dark StarEradicatorSniper
5
900
80
0.90
40
40
6

Space Opera

0/44

Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage. Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 38/57/644 scaleAD physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.

Damage: 57[38/57/644]
Fixed AS: 0.9[0.9/0.9/1.4]
Morgana
Morgana
Magic Fighter
Dark Lady
5
1000
50
0.90
50
50
2

Dark Form

20/60

Passive: Heal for 20% of Ability damage. Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 scaleAP Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 55/85/1500 scaleAP magic damage per second to each one. At the end of the transfomation, deal 270/405/4000 scaleAP magic damage to all tethered enemies.

Damage Per Second: 85[55/85/1500]
Final Damage: 405[270/405/4000]
Shield: 300[250/300/4000]
Cosmic Elder Dragon
Cosmic Elder Dragon
Attack Tank
5
10000
900
0.80
50
50
2

Primordial Breath

0/0

Passive: Attacks splash in a cone behind the target. Watch out!

Shen
Shen
Magic Fighter
BulwarkBastion
5
1200
50
0.90
65
65
1

Reality Tear

10/70

Passive: On cast, attacks gain 40/60/777 scaleAP stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain 321/473/3767 scaleHealthscaleAP Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/999% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.

Bonus Damage: 60[40/60/777]
Shield HP: 8%[8%/8%/8%]
Shield AP: 300[225/300/3456]
Shield: 473 = 8% Health + 300 Ability Power[321/473/3767]
AS Slow: 0.5[0.5/0.5/9.99]
Bonus AS: 0.8[0.8/0.8/9.99]
Sona
Sona
Magic Caster
CommanderPsionicShepherd
5
900
35
0.90
40
40
4

Psionic Crush

0/25

Hurl a chunk of magnetic debris at the nearest target without one, dealing 240/360/999 scaleAP magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one. Every 5 casts, instead rip off all debris dealing 120/180/999 scaleAP magic damage, then crush all the debris onto the target, dealing 620/930/9999 scaleAP magic damage and briefly stunning them.

Debris Rip Damage: 180[120/180/999]
Debris Damage: 360[240/360/999]
Slam Damage: 930[620/930/9999]
Vex
Vex
Magic Marksman
Doomer
5
900
15
0.80
40
40
10

Lend Me a Hand, Shadow!

0/60

Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250 scaleAP magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again. Active: Shadow launches 3 empowered strikes, dealing 140/210/1000 scaleAP magic damage instead.

Shadow Hand Magic Damage: 210[140/210/1000]
Shadow Hand Damage: 45[30/45/250]
Zed
Zed
Attack Fighter
Galaxy Hunter
5
1300
85
0.80
60
60
1

Quantum Clone

50/100

Create a clone behind the target with 50% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

NEW TRAITS

Traits

Origins

Arbiter

Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.

2Choose a cause and effect for your law
3Effects are stronger.
Leona
Zoe
Diana
LeBlanc
Anima

After losing a player combat, gain 15 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

3Start Researching!
6After winning a player combat, gain loot!
Briar
Jinx
Aurora
Illaoi
Fiora
Meeple

Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.

32 set14AmpIcon, 100 scaleHealth
53 set14AmpIcon, 300 scaleHealth
74 set14AmpIcon, 300 scaleHealth. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
106 set14AmpIcon, 500 scaleHealth. SUMMON THE FOUR MEEPLORDS!
Poppy
Veigar
Gnar
Meepsie
Fizz
Corki
Rammus
Bard
Party Animal

Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.

Blitzcrank
N.O.V.A.
26 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
5Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
Aatrox
Caitlyn
Akali
Maokai
Kindred
Dark Star
2Dark Stars create a black hole that consumes enemies at 8% max health.
4AND they gain 40% scaleADscaleAP.
6AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
9All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Cho'Gath
Lissandra
Mordekaiser
Kai'Sa
Karma
Jhin
Fateweaver

Innate: Fateweavers have Precision.

2Chance effects on abilities are Lucky.
4Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.
Caitlyn
Twisted Fate
Milio
Corki
Divine Duelist

Your Tactician heals for 15% of player damage dealt from winning. Fiora always wins a one on one duel.

Fiora
Factory New

After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round.

Graves
Eradicator

Enemies have 10% less Armor and Magic Resist.

Jhin
Mecha

Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 60% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

3Energy Cells: Mechas gain 20% scaleADscaleAP.
4Overclocked Cells: Increased to 35% scaleADscaleAP.
6Precision Engineering: +1 max team size
Urgot
Aurelion Sol
The Mighty Mech
Gun Goddess

When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.

Miss Fortune
Dark Lady

Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.

Morgana
Primordian
2Dealing damage spawns Swarmlings based on Primordian star level.
3Spawn 45% more Swarmlings! Each round, gain a random 1 or 2-cost champion.
Briar
Rek'Sai
Bel'Veth
Psionic

Gain Psionic items that can be equipped to any ally.

2Gain the Psionic Item
4Gain the Psionic Item, Psionic items gain extra effects on Psionic units
Gragas
Pyke
Viktor
Master Yi
Sona
Redeemer
1For each non-unique trait you have active, your team gains 2%/3%/4% Attack Speed, and 2/3/4 Armor and Magic Resist.
Rhaast
Bulwark

Summon a placeable relic. At the start of combat, it grants adjacent allies a 12% max Health shield and 15% Attack Speed.

Shen
Commander

(1) Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.

Sona
Space Groove
1Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
3All Groovians start combat in The Groove for 3 seconds.
5Each second spent in The Groove grants 4% stacking Attack Damage and Ability Power.
7Increase these effects by 10%!
10The Groove
Nasus
Teemo
Gwen
Ornn
Samira
Nami
Blitzcrank
Stargazer

Stargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at (3/5/7) units. More hexes reveal at each player level.

Fountain+
Huntress+
Medallion+
Mountain+
Serpent+
Altar+
Boar+
Talon
Twisted Fate
Jax
Lulu
Nunu & Willump
Xayah
Oracle

Every 3 rounds, Tahm Kench grants a reward!

Tahm Kench
Timebreaker
2When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
3AND Allies gain 15% Attack Speed.
4AND Timebreakers gain an additional 50% Attack Speed
Ezreal
Milio
Pantheon
Riven
Doomer

Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 8% Attack Damage and Ability Power from them and granting it to your strongest Vex.

Vex
Galaxy Hunter

Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus Attack Damage.

Zed

Classes

Replicator

Replicator abilities occur a second time at reduced effectiveness.

222% strength
445% strength
Lissandra
Veigar
Pantheon
Lulu
Nami
Miss Fortune
Challenger

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

215% scaleAS
322% scaleAS
436% scaleAS
548% scaleAS
Bel'Veth
Jinx
Diana
Kindred
Miss Fortune
Rogue

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

215% scaleAD scaleAP
330% scaleAD scaleAP
445% scaleAD scaleAP
560% scaleAD scaleAP
Briar
Talon
Gwen
Fizz
Kai'Sa
Riven
Voyager

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.

2175 Shield; 9% scaleDA
3250 Shield; 15% scaleDA
4350 Shield; 18% scaleDA
5500 Shield; 22% scaleDA
6700 Shield; 27% scaleDA
Meepsie
Pyke
Aurora
The Mighty Mech
Karma
Brawler

Your team gains 5% Health. Brawlers gain more.

2+20% maximum Health
4+40% maximum Health
6+60% maximum Health
Cho'Gath
Rek'Sai
Gragas
Pantheon
Maokai
Urgot
Tahm Kench
Conduit

Innate: Conduits gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Conduits.

21 TFTManaRegen | 3 TFTManaRegen
31 TFTManaRegen | 4 TFTManaRegen
42 TFTManaRegen | 6 TFTManaRegen
52 TFTManaRegen | 8 TFTManaRegen
Mordekaiser
Zoe
Viktor
Aurelion Sol
Bard
Miss Fortune
Marauder

Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

25% scaleSV, 20% scaleAD
47% scaleSV, 35% scaleAD
610% scaleSV, 50% scaleAD.
Akali
Bel'Veth
Urgot
Master Yi
Fiora
Sniper

Snipers gain Damage Amp, increased against targets farther away.

218% scaleDA; +2% scaleDA per hex
324% scaleDA; +3% scaleDA per hex
428% scaleDA; +4% scaleDA per hex
Ezreal
Gnar
Samira
Xayah
Jhin
Bastion

Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

216 scaleArmorscaleMR
440 scaleArmorscaleMR
660 scaleArmorscaleMR; Non-Bastions gain an additional 20 scaleArmorscaleMR.
Aatrox
Poppy
Jax
Ornn
Rammus
Shen
Vanguard

Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

216% max Health
430% max Health
640% max Health; 10% scaleDR while Shielded
Leona
Nasus
Mordekaiser
Illaoi
Nunu & Willump
Blitzcrank
Shepherd

Shepherds summon the Bond of the Stars to aid them in battle.

3Summon Bia
5Summon Bayin
7Bia and Bayin's bond grows deeper
Lissandra
Teemo
Meepsie
Illaoi
LeBlanc
Sona

NEW ITEMS

Items

Completed Items

Adaptive Helm
+20
+3

Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

Archangel's Staff
+30
+1

Combat start: Gain 20% Ability Power every 5 seconds in combat.

Bloodthirster
+15%
+15
+20

Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

Blue Buff
+15%
+15
+5

Gain 10% additional Attack Damage and Ability Power from all sources.

Bramble Vest
+50

Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

Crownguard
+20
+100
+20

Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.

Deathblade
+55%

Perfect peace and calm for the holder - and all who face it.

Dragon's Claw
+60

Gain 6% max health. Every 2 seconds, heal 2.5% max Health.

Tactician's Crown

Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."

Protector's Vow
+25
+25
+1

Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

Gargoyle Stoneplate
+100
+25
+25

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

Edge of Night
+10%
+10
+15%
+20

At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.

Guinsoo's Rageblade
+10
+10%

Gain 7% stacking Attack Speed every second.

Hextech Gunblade
+20%
+20
+1

Heal the lowest percent Health ally for 20% of damage dealt.

Infinity Edge
+35%
+35%

Gain Precision.

Ionic Spark
+15
+250
+35

30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist

Jeweled Gauntlet
+35
+35%

Gain Precision.

Last Whisper
+15%
+20%
+20%

Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

Nashor's Tooth
+15
+10%
+150
+20%

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

Giant Slayer
+15%
+15
+15%

Gain 15% additional Damage Amp against Tanks.

Morellonomicon
+20
+150
+1

Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Steadfast Heart
+250
+20
+20%

Gain 5% Durability. While above 50% Health, instead gain 15% Durability.

Striker's Flail
+10%
+150
+20%

Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

Quicksilver
+15%
+20
+20%

Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.

Rabadon's Deathcap
+55

This humble hat can help you make, or unmake, the world itself.

Red Buff
+45%

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Sunfire Cape
+150
+20

Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Spirit Visage
+300
+2
+5%

Regenerate 2% of missing Health each second.

Kraken's Fury
+10%
+10%
+20

Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

Spear of Shojin
+15%
+15
+1

Attacks grant 5 bonus Mana.

Evenshroud
+250
+20

30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

Void Staff
+35
+15%
+1

Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

Sterak's Gage
+40%
+300

At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.

Tactician's Cape

Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."

Tactician's Shield

Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."

Thief's Gloves
+150
+20%

Each round: Equip 2 random items. [Consumes 3 item slots.]

Titan's Resolve
+10%
+20

Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.

Hand Of Justice
+1
+20%

Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Warmog's Armor
+500

Gain 15% max Health.

Emblems

Anima Emblem
+250

The holder gains the Anima trait.

Psionic Emblem
+20%
+20
+20%
+300

The holder gains the Psionic trait.

Sniper Emblem
+20%

The holder gains the Sniper trait and +1 Attack Range.

Challenger Emblem
+30%

The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.

Rogue Emblem
+20%

The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.

Meeple Emblem
+20
+20
+2

The holder gains the Meeple trait and 1 additional Mana Regen per set14AmpIcon.

N.O.V.A. Emblem
+300
+20%

The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 45% Attack Speed and 40 Armor and Magic Resist. Other allies gain 10% Attack Speed and 20 Armor and Magic Resist.

Dark Star Emblem
+25%
+25

The holder gains the Dark Star trait.

Arbiter Emblem
+20%
+20
+20

The holder gains the Arbiter trait.

Voyager Emblem
+20%
+20

The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role. - Tanks: 30 Armor and Magic Resist - Fighters/Assassins: 18% Omnivamp - Other Roles: 22% Attack Speed

Brawler Emblem
+250

The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.

Marauder Emblem
+20%

The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.

Primordian Emblem
+450

The holder gains the Primordian trait.

Timebreaker Emblem
+15%
+300

The holder gains the Timebreaker trait.

Bastion Emblem
+30
+30

The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.

Vanguard Emblem
+150
+20
+20

The holder gains the Vanguard trait. Gain 4% Ability Power whenever an ally gains a shield.

Space Groove Emblem
+3

The holder gains the Space Groove trait. On cast, the holder enters The Groove for 3 seconds.

Stargazer Emblem
+25%
+25

The holder gains the Stargazer trait.

Shepherd Emblem
+3

The holder gains the Shepherd trait. On cast, grant 12% of max Mana to the Bond of the Stars.

Artifacts

Ahri's Aura
+20
+4

The holder is orbited by 3 foxfires. Each one deals 60 scaleAP magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.

Ekko's Patience
+25%
+25

Total Ability damage is increased by 40%, but is dealt over 2 seconds instead.

Evelynn's Instinct
+10%
+10
+40%

When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.

Kayle's Exaltation
+15%
+15
+15%

After 20 seconds of combat, this and all completed items on the holder become Radiant.

Soraka's Miracle
+100
+10%

The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 25% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.

Thresh's Lantern
+400
+25
+25

After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active

Varus's Obsession

Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 4% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.

Yasuo's Bladework
+20%
+10%

Every 4 seconds, your next attack is a double attack.

Death's Defiance
+25%
+15%
+40

50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]

Infinity Force
+30%
+30
+30%
+300
+30
+30

Tons of EVERYTHING!

Gold Collector
+40%
+20%

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. [Unique - only 1 per champion]

Zhonya's Paradox
+25
+25
+25

Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]

Gambler's Blade
+55%

Grant scaleAS 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. [Unique - only 1 per champion]

Mogul's Mail
+300

Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. [Unique - only 1 per champion]

Crown of Demacia
+30%
+300

If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% scaleAD Attack Damage and scaleAP Ability Power every 2 seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder.

Sniper's Focus
+20%
+20
+20%
+3

Gain 40% Damage Amp against targets 4 or more hexes away.

Hullcrusher
+60
+60

Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

Aegis of Dawn
+400
+50

Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal % of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.

Aegis of Dusk
+400
+70

Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal % of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.

Blighting Jewel
+60
+2

Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

Cappa Juice
+25%
+25
+25%

The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.

Dawncore
+15%
+15

Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

Eternal Pact
+40
+1

Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

Fishbones
+50%
+50%

The holder's attacks target random enemies.

Hellfire Hatchet
+20%
+150

Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

Horizon Focus
+250
+20
+20
+2

Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Lich Bane
+55
+10%

The holder's first attack after each Ability cast deals bonus magic damage. Damage increases based on Stage.

Lightshield Crest
+55
+55

Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

Luden's Tempest
+55%
+55

100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

Mittens
+65%

Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Flickerblades
+10
+12%

Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.

Prowler's Claw
+35%
+300
+45%

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.

Rapid Firecannon
+65%

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Seeker's Armguard
+25
+10
+10

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

Silvermere Dawn
+140%
+80
+80

Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

Statikk Shiv
+15
+50%

Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.

Talisman Of Ascension
+20%
+20
+450

After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

The Indomitable
+500
+20
+20

The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.

Titanic Hydra
+20%
+20%
+300

Attacks deal 4% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Void Gauntlet
+300
+10%

Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]

Wit's End
+25%
+400
+20
+20

Attacks deal bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.

Radiant

Radiant Adaptive Helm
+40
+6

Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 25% Attack Damage and Ability Power.

Radiant Archangel's Staff
+60
+2

Combat start: Gain 40% Ability Power every 5 seconds in combat.

Radiant Bloodthirster
+30%
+30
+40

Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

Radiant Blue Buff
+30%
+30
+10

Gain 20% additional Attack Damage and Ability Power from all sources.

Radiant Bramble Vest
+100

Gain 12% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

Radiant Crownguard
+40
+200
+40

Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power.

Radiant Deathblade
+110%

It glows in the presence of enemies. Or friends. Or anything alive, really.

Radiant Dragon's Claw
+120

Gain 22% max health. Every 2 seconds, heal 5% max Health.

Radiant Protector's Vow
+50
+50
+2

Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.

Radiant Gargoyle Stoneplate
+300
+50
+60

Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.

Radiant Giant Slayer
+30%
+30
+30%

Gain 30% additional Damage Amp against Tanks.

Radiant Edge of Night
+30%
+30
+30%
+40

At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

Radiant Guinsoo's Rageblade
+20
+20%

Gain 14% stacking Attack Speed every second.

Radiant Hand of Justice
+2
+40%

Gain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Radiant Hextech Gunblade
+40%
+40
+2

Heal the lowest percent Health ally for 40% of damage dealt.

Radiant Infinity Edge
+75%
+75%

Gain Precision.

Radiant Ionic Spark
+30
+500
+70

30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist

Radiant Jeweled Gauntlet
+75
+75%

Gain Precision.

Radiant Last Whisper
+45%
+40%
+40%

Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

Radiant Nashor's Tooth
+30
+20%
+300
+40%

Attacks grant 4 bonus Mana, increased to 8 if they critically strike.

Radiant Morellonomicon
+40
+300
+2

Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Radiant Steadfast Heart
+600
+40
+40%

Gain 10% durability. While above 50% Health, instead gain 30% Durability.

Radiant Quicksilver
+30%
+40
+40%

Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

Radiant Rabadon's Deathcap
+110

It's witnessed - and unleashed - miracles and calamities both.

Radiant Red Buff
+90%

Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Radiant Spirit Visage
+700
+4
+12%

Regenerate 4% of missing Health each second.

Radiant Kraken's Fury
+20%
+20%
+40

Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

Radiant Spear of Shojin
+30%
+30
+2

Attacks grant 10 bonus Mana.

Radiant Evenshroud
+500
+40

30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

Radiant Void Staff
+75
+30%
+2

Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Radiant Sterak's Gage
+80%
+600

At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.

Radiant Sunfire Cape
+300
+40

Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Radiant Thief's Gloves
+150
+20%

Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]

Radiant Titan's Resolve
+20%
+40

Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.

Radiant Striker's Flail
+20%
+300
+40%

Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

Radiant Warmog's Armor
+1200

Gain 30% max Health.

Anima Weapons

Broken Prototype
+150

Combat start: Gain a 20% max Health shield.

Leaky Prototype
+25

Every 5 seconds, this item loses 5 Ability Power and gains 1 Mana Regen.

Sparking Prototype
+15%
+30%

Every 4 seconds, gain 30% Attack Speed for 4 seconds.

Guiding Hex
+15

Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing @ProjectileDamage@ magic damage. Aurora Bonus: If this item is equipped on Aurora, she gains 12 Ability Power when the bolt hits. Damage increases based on Stage.

Rocket Swarm
+10%
+3

Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 55% increased damage.

Savage Slicer
+10%

Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 6 times.

Tentacle Slam
+150

Every 5 seconds, summon a tentacle that slams down on the target, dealing @SlamDamage@ physical damage and healing the holder for 15% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 50% effectiveness. Damage increases based on Stage.

The Annihilator
+20%
+30
+3

Store 25% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

Battle Bunny Crossbow
+20%
+20%
+20%

Gain Precision. Every 6 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

Cyclonic Slicers
+20%
+20
+15
+15

Gain 3 orbiting razors. Razors deal @Damage@ magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

Echoing Batblades
+20%
+20%

Every 5 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

Iceblast Armor
+400
+20
+20

The first time you fall below 70% and 35% health, gain a 20% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank

Lioness's Lament
+200
+30
+30

Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 100% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

Radiant Field
+400

Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 2.5% of the holder's max Health. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank

Searing Shortbow
+10%
+30
+2

For every 20 mana spent, fire a projectile at a nearby enemy, dealing @ProjectileDamage@ + 50% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

UwU Blaster
+15%
+40%

Every attack, fire 3 laser blasts random targets in range, dealing 25% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman

Animapocalypse
+30%
+30
+5

Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

Bunny Prime Ballista
+30%
+30%
+35%

Gain Precision. Every 5 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

Unceasing Cyclone
+30%
+30
+40
+40

Gain 6 orbiting razors. Razors deal @Damage@ true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

Vayne's Chromablades
+30%
+50%

Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

Deep Freeze
+550
+30
+30

The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank

Leonine Lamentation
+400
+40
+40

Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 15 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

Solar Eclipse
+800

Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 3% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank

Evolved Embershot
+40%
+40
+3

For every 10 mana spent, fire a projectile at a nearby enemy dealing @ProjectileDamage@ + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals @FieldDamagePerSecond@ magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

OwO Blaster
+25%
+60%

Every attack, fire 9 laser blasts random targets in range, dealing 25% of the holder's Attack Damage as physical damage. Recommended Roles: Attack Marksman

Omniweapon
+100%
+100
+100%
+10000
+100
+100
+10
+75%
+50%

The pinnacle of Anima technology.

Psionic Mods

Malware Matrix
+15%
+15%

Dealing physical damage to an enemy reduces the target's Armor by 2. (Cooldown 0.75 seconds) Recommended users: Master Yi and Pyke.

Malware Matrix
+15%
+15%

Dealing physical damage to an enemy reduces the target's Armor by 2. (Cooldown 0.75 seconds) At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 scaleAD physical damage to nearby enemies. Recommended users: Master Yi and Pyke.

Drone Uplink
+25

A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. Recommended users: Sona and Viktor.

Drone Uplink
+25

A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage. Recommended users: Sona and Viktor.

Biomatter Preserver
+250

Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. Recommended user: Gragas.

Biomatter Preserver
+250

Gain 5% max Health and deploy 3 Life Orbs. Every 5 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 22% increased healing from all sources. Recommended user: Gragas.

Semiconductor
+200
+10%

Every 4 attacks and every 8 times being attacked, zap the 3 nearest enemies, dealing 7% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.

Semiconductor
+300
+30%

Every 4 attacks and every 12 times being attacked, zap the 3 nearest enemies, dealing 7.5% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.

Sympathetic Implant
+20
+2

Every 5 seconds, gain 1 additional Mana Regen. Recommended users: Sona and Viktor.

Sympathetic Implant
+20
+2

Every 5 seconds, gain 1 additional Mana Per Second. At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead. Recommended users: Sona and Viktor.

Target-Lock Optics
+15%
+35%

The holder's first attack on each enemy deals 150 scaleAD additional damage. Recommended users: Pyke and Master Yi

Target-Lock Optics
+25%
+45%

The holder's first attack on each enemy deals 150 scaleAD additional damage. At (4): If the holder is Psionic, they heal 15% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi

Sona: Command Mods

Command Mod: Exhaust

Command a unit's attacks to Burn, Wound, and Chill. Gain 8% Attack Speed. (Good on anyone)

Command Mod: Doublestrike

Command a unit to have a 25% chance to attack twice when attacking. (Good on carries)

Command Mod: Analyze

Command a unit to grant you 1 XP every 3 seconds it is alive during player combat. (Good on backliners)

Command Mod: Brace

Command a unit to gain a 20% Health shield for 8 seconds at the start of combat. (Good on tanks)

Command Mod: Transmute

Command a unit to drop 2 gold each time it kills an enemy during player combat. (Good on carries)

Command Mod: Disrupt

Command a unit to Stun enemies within 3 hexes for 1 second when it dies. (Good on tanks)

Command Mod: Optimize

Command a unit to reduce their Mana cost by 15%. (Good on anyone with Mana)

Command Mod: Disguise

Command a unit to become untargetable until all other allies are dead.

Command Mod: Fabricate

Command a unit to gain a temporary recommended item at the start of combat. (Good on anyone)

Graves: Upgrades

Reinforced Frame

!!DO NOT PICK - NOT YET IMPLEMENTED!! 1 Range, Attack Tank Specialized in absorbing damage and protecting allies.

Assault Frame

4 Range, Attack Marksman Specialized in dealing damage to foes.

Support Frame

!!DO NOT PICK - NOT YET IMPLEMENTED!! 4 Range, Hybrid Caster Specialized in debilitating enemies and empowering allies.

AP Rounds

Attacks and Abilities ignore 30% of enemy Armor

AP Rounds+

Attacks and Abilities ignore 60% of enemy Armor

Aim-Assistant

Deal 5% bonus damage per hex distance from the target.

Tune-Up
+5%

Does nothing, but it's free!

Blast Radius

Secondary blast radius is increased by 1 hex, dealing 50% less for each additional hex.

Blast Radius+

Secondary blast radius is increased by 2 hexes, dealing 30% less for each additional hex.

Blast Radius++

Secondary blast radius is increased by 3 hexes, dealing 30% less for each additional hex.

Buckshot

Increase the number of Attack projectiles by 2. Spread increased by 20%.

Buckshot+

Increase the number of Attack projectiles by 4. Spread increased by 30%.

Buckshot++

Increase the number of Attack projectiles by 6. Spread increased by 40%.

Choke

Reduce projectile spread by 75%.

Assault Frame

Become an Attack Fighter with -2 Range. Gain 500 Base Health, 15% Omnivamp, and 35% Attack Damage.

Coolant

Mana Cost reduced by 10

Coolant+

Mana Cost reduced by 20

Marksman Frame

20% chance to attack twice.

Double Tap

30% chance to attack twice.

Emergency Shielding

At 40% Health, gain a 50% max Health shield that decays over 2.5 seconds.

Emergency Shielding+

At 40% Health, gain a 75% max Health shield that decays over 4 seconds.

Fission

+2 Mana Regen and 10% Attack Damage

Fission+

+3 Mana Regen and 20% Attack Damage

Fission++

+5 Mana Regen and 30% Attack Damage

Fragmentation Rounds

Attacks send 2 fragments to nearby enemies on hit that deal 15% damage.

Fragmentation Rounds+

Attacks send 3 fragments to nearby enemies on hit that deal 20% damage.

Grav Booster

On takedown, dash to the next target and attack 100% faster for 2 attacks.

Grav Booster+

On takedown, dash to the next target and attack 100% faster for 3 attacks.

Heartseeker

+20% Crit Chance and +5% Crit Damage

Heartseeker+

+40% Crit Chance and +10% Crit Damage

Heartseeker++

+60% Crit Chance and +18% Crit Damage

Heavy Plating

Gain 300 Base Health, 30 Armor, and 30 Magic Resistance.

Laser Ballistics

Attacks travel an additional hex and pierce enemies, reducing damage by 50% per target pierced.

Laser Ballistics+

Attacks travel an additional 2 hexes and pierce enemies, reducing damage by 50% per target pierced.

LaserBallistics++

Attacks travel an additional 3 hexes and pierce enemies, reducing damage by 40% per target pierced.

Latent Explosion

Store 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.

Leeching Implants

+10% Omnivamp and 15% Attack Damage

Leeching Implants+

+15% Omnivamp and 30% Attack Damage

Meltthrough

Every second, reduce the Armor of enemies within 2-hexes by 5, doubled for adjacent enemies.

Nanomachines

Restore 3% max Health each second.

Precision Scope

+1 Range & 10% Attack Damage

Precision Scope+

+2 Range & 20% Attack Damage

Precision Scope++

+3 Range & 30% Attack Damage

Reactive Armor

Taking damage from enemies grants 4 bonus Armor and Magic Resistances, up to 50.

Rev-Up

Gain 8% Attack Speed for each attack against the same target, up to 80%.

Rev-Up+

Gain 15% Attack Speed for each attack against the same target, up to 150%.

Ripper Bullets

Attacks reduce enemy Armor and Magic Resistance by 1.

Ripper Bullets+

Attacks reduce enemy Armor and Magic Resistance by 2.

Power Frame

Gain Precision and increase Ability damage by 15%.

Sheer Mass

Gain 25% max Health and size.

Shockwave

Combat Start: Unleash a shockwave forward that deals 15% of Graves' max Health as magic damage and stun enemies hit for 2 seconds.

Sympathetic Detonation

A second one-hex radius explosion occurs on the nearest enemy, dealing 30% damage.

Tankbuster

Gain 15% Damage Amp against Tanks.

Triple Tap

18% chance to attack thrice.

Void Coefficient

Each cast reduces Mana Cost by 15% (to a minimum of 10)

AUGMENTS

Augments

Silver

Good For Something I

Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Lunch Money

Every 8 damage you deal to enemy tacticians gives you 2 gold.

Stellar Combo

Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.

Boon of Resurrection

The first time you would be eliminated, instead remain at 1 Health

Blood Price

Gain 25 health. Your rightmost shop slot costs health instead of gold.

Boon of the Scrapper

Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager. Salvagers allow you to break completed items into components

Bonk!

Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.

Termeepnal Velocity

Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.

Yasuo's Share The Spotlight

Yasuo's hexes also affect adjacent units at 100% effectiveness.

Exiles I

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Stand United

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Electrocharge I

Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Item Grab Bag

Gain 1 random completed item.

Makeshift Armor I

Allies without items equipped gain 30 Armor and Magic Resist.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pandora's Items

Round start: items on your bench are randomized. Gain 1 random component.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

Second Wind

After 10 seconds of combat, your team heals 40% of their missing Health.

Tiny Titans

Increase your current and max player health by 30.

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Band of Thieves

Gain 1 Thief's Gloves.

Best Friends I

Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.

Late Game Specialist

When you reach Level 9, gain 36 gold.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.

Partial Ascension

After 12 seconds of combat, your team gains 20% Damage Amp.

Rolling For Days I

Gain 10 free Shop rerolls.

Teaming Up

Gain 1 random component and 2 random 3-cost champions.

Healing Orbs I

When an enemy dies, the nearest ally is healed for 220.

Iron Assets

Gain a component anvil and 3 gold.

Latent Forge

After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Missed Connections

Gain a copy of each 1-cost champion.

One Two Three

Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.

Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Silver Spoon

Gain 10 XP.

Boxing Lessons

Your team gains 30 Health for each ally that starts combat in the front row.

Branching Out

Gain a random Emblem.

Branching Out+

Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.

Charge Transfer I

Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Cognitive Tax

Gain 8 gold and 1 XP.

Cognitive Tax+

Gain 12 gold and 3 XP.

Extra Buckles

Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.

Backup Bows

Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Critical Success

Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.

Continuous Conjuration

Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.

Carve a Path

Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Flowing Tears

Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Corrosion

Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 70% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Expedition

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Feeling Lucky

Gain 12 gold, then flip a coin. If heads, gain 3 more gold.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Group Hug I

Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.

Kick Start

Gain a random 2-star 2-cost champion and 1 gold.

Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.

Focused Fire

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Patience is a Virtue

Each round, gain 2 free rerolls if you did not buy a champion last round.

Augmented Power

Your next augment is one tier higher.

Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Size Matters

Gain a Giant's Belt. After a champion starts combat with more than @HealthRequired@ max Health, gain a Warmog's Armor.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Small Grab Bag

Gain 2 random item components.

Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

The Tower

Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

Twin Guardians

If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.

On a Roll

Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.

Gold

Crash Test Dummies

Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion.

Little Buddies

Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Epoch

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Prizefighter

Gain 2 item components. Every 5 wins gives you an item component.

ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.

Slammin'

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.

Ahri's Boon

Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.

Apotheotic Forge

Choose 1 of 4 Divine Artifacts. Artifacts are more powerful items with a unique effect.

Aurelion Sol's Boon

Choose 1 of 3 quests to prove yourself to Aurelion Sol.

Ekko's Boon

Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.

Evelynn's Boon

Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.

Invader Zed

Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.

The Big Bang

Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.

Reach for the Stars

Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.

Kayle's Boon

Upgrade a random completed item to Radiant.

Contract Killer

Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.

Soraka's Boon

Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.

Thresh's Boon

Each round, roll a die. Get a bonus based on that roll.

Varus's Boon

Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.

Yasuo's Golden Hex

Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.

Yasuo's Boon

Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Cybernetic Implants

Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink

Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Exiles II

Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Electrocharge II

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

Makeshift Armor II

Allies without items equipped gain 50 Armor and Magic Resist.

Portable Forge

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Second Wind II

After 10 seconds of combat, your team heals 60% of their missing Health.

Sunfire Board

Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.

Trade Sector

Gain a free Shop reroll every round. Gain 2 gold.

Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.

Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.

Ascension

After 12 seconds of combat, your team gains 35% Damage Amp.

Healing Orbs II

When an enemy dies, the nearest ally is healed for 500.

Jeweled Lotus I

Your team gains 20% Critical Strike Chance and Precision.

Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Pandora's Items II

Round start: items on your bench are randomized. Gain 2 random components.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+

Gain 33 Gold. Your next augment is one tier lower.

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

Aura Farming

Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.

Birthday Reunion

Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

Bodyguard Training

Allies gain 10 Armor and Magic Resist, increased by 3 per player level. Gizmos & Gadgets Championship, 2022

Booster Pack

Gain 9 gold of random champions. (At least one 3-cost guaranteed!) (Each champion has a small chance of being holographic!)

Booster Pack+

Gain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!)

Booster Pack++

Gain 30 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!)

Bronze For Life I

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Charge Transfer II

Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Clockwork Accelerator

Your team gains 10% Attack Speed every 3 seconds in combat.

Cognitive Overload

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Cosmic Restart

Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

Vampiric Vitality I

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

Vampiric Vitality II

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings

Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Explosive Growth

Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+

Now and at the start of the next 3 rounds, gain 10 XP.

Feed the Flames

Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.

Swordsmith

Gain 2 random completed items that build from B.F. Sword.

Forward Thinking

Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Kahunahuna

Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.

Gain @Gold@ Gold

Gain 21 gold.

Gilded Steel

Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Group Hug II

Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.

Mace's Will

Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

Heavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion.

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.

Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Solo Plate

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.

Spirit of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Indiscriminate Killer

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Legion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed. Reckoning Championship, 2021

A Magic Roll

Roll 3 dice. Gain rewards based on their total.

Max Build

Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator. Galaxies Championship, 2020

May the Fours Be With You

Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.

Malicious Monetization

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Misfits

Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.

Money Hungry

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.

Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Savings Account

After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Side Effects

When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.

Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Spreading Roots

Gain 2 random Emblems and 1 gold.

Spreading Roots+

Gain 2 random Emblems, a Reforger, and 2 gold.

Blood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

Treasure Hunt

Gain a locked chest each Stage between now and Stage @MaxNumChests@. Unlock each chest when you spend @GoldNeededPerChest@ gold on Shop rerolls. These chests persist until opened.

Trifecta I

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Tanky

When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy.

Warlord's Honor

Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Urf's Gambit

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.

Heart of Steel

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional @Health@ permanent max Health.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Prismatic

Going Long

You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

At What Cost

Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.

Build a Bud

Gain a random 3-star 1-cost champion. Gain 8 gold.

Call to Chaos

Gain a powerful and random reward.

Tiny, but Deadly

Your team becomes small, gaining 30% Attack Speed and Movement Speed.

Band of Thieves II

Gain 2 Thief's Gloves. After 8 player combats, gain another.

Band of Thieves II+

Gain 2 Thief's Gloves. After 6 player combats, gain another.

Band of Thieves II++

Gain 2 Thief's Gloves. After 3 player combats, gain another.

New Recruit

Gain +1 max team size and a Champion Duplicator.

Prismatic Ticket

Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

Level Up!

When you buy XP, gain an additional 2. Gain 8 immediately.

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Wise Spending

You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.

Commerce Core

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Birthday Present

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Living Forge

Gain an Artifact anvil now and after every 8 player combats. Artifacts are more powerful items with a unique effect.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+

Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Urf's Grab Bag

Gain 1 Spatula, 3 random components, and 5 gold.

Buried Treasures

Gain a random item component now and at the start of the next 5 rounds.

Jeweled Lotus II

Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Hedge Fund

Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hedge Fund+

Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Pandora's Items III

Round start: items on your bench are randomized. Gain 1 random Radiant item.

Radiant Rascal

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.

Tiniest Titan

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Soul Awakening

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Bronze For Life II

Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Comeback Story

Your team gains 5 Health and 0.4% Attack Speed per missing player Health.

Construct a Companion

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain @AP@% Ability Power whenever their holders score a takedown.

Exclusive Customization II

Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.

Forge a Friend

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Forged in Strength

Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023

Giant and Mighty

Your team becomes large, gaining 200 Health and 10% max Health.

Golden Gamble

Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Golden Gamble+

Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Golden Gamble++

Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Hard Commit

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.

Hold the Line

Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.

Invested+

Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Just Hit

Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.

Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

Min-Max

Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses.

Money Monsoon

Gain 7 gold now and every round for the rest of the game.

Component Heist

After 6 player combats, gain 1 of every item component. Gain a random component now.

Nine Lives

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.

Shimmerscale Essence

Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade. These items give gold as well as combat power.

Subscription Service

Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Sweet Treats

Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions. Magic N' Mayhem Tactician's Crown, 2024

Sword Overflow

Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.

Tactician's Kitchen

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Baron's Lair

Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

Woven Magic

Gain a random item component. Every 2200 Mana your team spends grants an additional component (max /3).

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain @AD*100@% Attack Damage whenever their holders score a takedown.

The Trait Tree

Gain 3 random Emblems, a Reforger, and 2 gold.

The Trait Tree+

Gain 3 random Emblems, a Reforger, and 4 gold.

Trifecta II

Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. Into The Arcane Tactician's Crown, 2025

Win Out

When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.

Worth the Wait II

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.